ISSN Print: 2472-9787  ISSN Online: 2472-9795
AASCIT Journal of Psychology  
Manuscript Information
 
 
Gamification in Education
AASCIT Journal of Psychology
Vol.1 , No. 1, Publication Date: Sep. 22, 2015, Page: 5-8
2082 Views Since September 22, 2015, 974 Downloads Since Sep. 22, 2015
 
 
Authors
 
[1]    

Tina Marie Gonzales, Department of Psychology, Coastline Community College, California, USA.

 
Abstract
 

The purpose of this research is to provide how gaming mechanics, called gamification, can help engage students in education. The research looks at well-known gamification enthusiasts’ point-of-views, gamification models, and tools to create gamification. The research findings presented brings to light the lack of motivation problem in education. As education requires constant change in the way of teaching, gamification offers unique insight into intrinsic motivation. The findings presented may be useful in engaging student learning, not just by the memorization of facts, but by presenting a motivational educational environment.


Keywords
 

Gamification, Education, Engagement, Motivation, Psychology


Reference
 
[01]    

Gamification. (n. d.). Retrieved March 3, 2014, from http://mashable. com/category/gamification/.

[02]    

Gonzales, T. M. (2014, March 5). Gamification [Figure 1. Word Cloud. All text input & image created by Tina Marie Gonzales. Also featured on Braathe Enterprises.]. Retrieved from http://tagul.com/preview?id=284834@1 & name=Gamification.

[03]    

Gonzales, T. M. (2015, August 6). Gamification [Figure 3. Maslow, Pink, and Gamification Coming Together. Symbly Gamification Icons used. Image created by Tina Marie Gonzales].

[04]    

Gonzales, T. M. (2015, August 6). Gamification [Figure 4. Bartle’s Character Theory. All text input & image created by Tina Marie Gonzales].

[05]    

Gonzales, T. M. (2015, August 6). Gamification [Figure 5. Gaming Mechanics. All text input & image created by Tina Marie Gonzales].

[06]    

Gonzales, T. M. (2014, August 8). The Intrinsic Rewards of Gamification in Education. Retrieved from http://www.braatheenterprises.com/virtualproject/education-2/gamification-education-intrinsic-rewards/#.VeocR5cX-f4.

[07]    

Marczewski, A. (n. d.). The Intrinsic Motivation RAMP. Retrieved March 2, 2014, from http://marczewski.me.uk/gamification-framework/the-intrinsic-motivation-ramp/#.UxiBn4Xqr3U.

[08]    

Rathi, N. (2013). 8 Tips to Create a Killer Gamification Strategy | Betaout Blog. Retrieved March 3, 2014, from http://www.betaout.com/blog/8-tips-to-create-a-killer-gamification-strategy/#.Uxh914Xqr3W.

[09]    

Symbly Gamification Icons [Icons, Images. Created Figure 3 with them.]. (2015). Retrieved from https://maxbuttons.com/free-icon-set/free-icons-100-symbly-gamification-icons/.

[10]    

van de Vall, T. (2013). Maslow’s Hierarchy of Needs Chart [Figure 2. Psychology, Using with permission from Tim van de Vall. ]. Retrieved from http://timvandevall.com/printable-maslows-hierarchy-of-needs-chart/.

[11]    

Wu, PhD, M. (2011). Gamification 101: The Psychology of Motivation - Lithium Community. Retrieved March 3, 2014, from http://community.lithium.com/t5/Science-of-Social-blog/Gamification-101-The-Psychology-of-Motivation/ba-p/21864.





 
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